![]() ![]() In Melee, the Falcon Punch was made much slower, which removes its use as a recovery and combo-finishing option. Although the move can be reversed in Melee like all neutral special moves, this does not change the damage or knockback dealt, nor does it make the move take longer to come out. Uses of the reverse Falcon Punch includes mindgaming opponents, catching rolls, or simply making an offstage punish even more powerful. This slightly increases its already high damage and knockback, at the cost of slightly more start-up time. Brawl onward, Captain Falcon can turn around during the start-up of the punch to perform a Reverse Falcon Punch. Thus, it is common for a Falcon Punch to be used in place of the Home-Run Bat for a finisher while attempting Home-Run Contest world records, especially since Captain Falcon's own unique forward smash attack with any battering weapon in Melee renders it impractical to use for this scenario.įrom Super Smash Bros. In Melee and Brawl, this move is one of the few attacks in the game that is more powerful than the Home-Run Bat at high damages, especially in the former game, due to his bat swing's upward trajectory. In Smash 64 and Melee, Falcon Punch is stronger in the air, having higher base knockback (and shield damage in Smash 64) - although, from Brawl onwards, the aerial version is weaker, dealing less damage (and subsequently, less knockback) than the grounded version. Each future game also improves the visuals of the move, starting from a simple fire falcon sprite in Smash 64, to a full 3D model in Melee, and from Brawl onward, realistic effects that form an enormous fiery falcon. The charging is accompanied by visible shockwaves in Smash 64, and fiery effects surrounding Captain Falcon's fist in every other installment. The knockback dealt by the Falcon Punch in each game, against a fighter with a weight of 98 ( Mario's weight from Brawl onwards) In Brawl, Smash 4 and Ultimate, the animation is somewhat similar, but Captain Falcon punches his right fist into his left before charging, and his pose is slightly exaggerated as a result of animation improvements. ![]() In Melee, Captain Falcon's stance is straightened, with his arms lowered and his left hand out (in midair, he will also do a recovering inward turn after the punch). In Smash 64, Captain Falcon will shake his fist above his head while charging (if in midair, he cowers away from his orientation instead). However, its power is counterbalanced by its predictability, due to its slow start-up time, along with Captain Falcon loudly announcing "Falcon.PUNCH!" every time he uses it.Īesthetically, the move will cause Captain Falcon to kneel downward, charge up power during the delay, before punching forward while crouching. series, the Falcon Punch has consistently been one of the most powerful special attacks. Brawl.įalcon Punch consists of Captain Falcon performing his iconic move: a slow but powerful punch wreathed in falcon-shaped flames. Captain Falcon's reverse Falcon Punch in Super Smash Bros.
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